Those who aren't necessarily affected by this issue, but who are principally opposed to it. We are not blind to these concerns and we pledge to grow ever more informed as to exactly what our fans want. It should be added that we were completely unprepared for the force with which the community communicated their disapproval. There are, however, a few points to clarify.
If anything, your determination and dedication to what you believe in has certainly stood in the face of that. Moreover, and perhaps there is no way to convince our fans of this considering the magnitude of the betrayal many are feeling, but we are not doing this out of malice or a desire to control. Allow us to explain. Persona 4 Arena achieves a number of triumphs for our North American publishing house. For years, our fans have asked us to include dual language audio in our games.
Finally, with P4 Arena, we were able to deliver on that desire and include the exact same content as the Japanese release for our North American fans. Moreover, our North American community is often forced to wait months for a localized release a plight our friends across the Atlantic can relate to.
Again, with P4 Arena, we're able to release within two weeks of Japan. We pushed hard for these things.
The unforeseen consequence in all of this was that we had a version of our biggest game of the year releasing within a couple weeks in two territories, both identical in content, but at radically different price points. The statement concedes that the region-locking decision "has very clearly affected how many perceive the project, but we ask you to please not overlook the exceptional efforts of the people behind the game and to work with us through constructive dialogue.
I think they're a little overly concerned with the potential success of a game that isn't guaranteed to sell at all. Is there really much of a cross over between fighting game and role playing fanatics?
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